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LET'S MAKE A FULL MAN
Let's Make A Full Man is a social impact board game that makes players reflect on the social labeling behaviors.
GENRE
Social impact game
PLATFORM
Table-top
DESIGN CHALLENGE
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Made player empathy to the people was labeled socially.
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Design interesting gameplay that makes players reflective.
TEAM SIZE
Solo
DEVELOPMENT DURATION
1 month (2020)
TOOLS
Adobe Illustrator/Cardbord
MY ROLE
(Game Designer/Artist)
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Researched relative social labeling problems.
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Designed the game mechanism.
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Crafted the table-top game materials.
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Organized playtest and iterate from the analysis.
PROJECT AND DESIGN PROCESS
GAMEPLAY DEMO VIDEO
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