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LET'S MAKE A FULL MAN

Let's Make A Full Man is a social impact board game that makes players reflect on the social labeling behaviors.

GENRE

Social impact game

PLATFORM

Table-top

DESIGN CHALLENGE

  1. Made player empathy to the people was labeled socially.

  2. Design interesting gameplay that makes players reflective.

 

TEAM SIZE

Solo

DEVELOPMENT DURATION

1 month (2020)

 

TOOLS

Adobe Illustrator/Cardbord

MY ROLE

(Game Designer/Artist)

  • Researched relative social labeling problems.

  • Designed the game mechanism.

  • Crafted the table-top game materials.

  • Organized playtest and iterate from the analysis.

PROJECT AND DESIGN PROCESS

GAMEPLAY DEMO VIDEO

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