OUT THE TOMB
Rumour has it that inside the mausoleum of the First Qin Emperor, the greatest treasure of all time awaits their discoverer, together with the most treacherous traps. Millions of tomb raiders venture into the tomb, yet none of them return alive. Daring, adventurous, greedy as a gannet, you and your rivals delve into the palace of the dead despite its alleged danger, hunting and gathering the troves left from around 2,500 years ago...
GENRE
Rogue-like Adventure Table-top Game
PLATFORM
Table-top
DESIGN CHALLENGE
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Create an interesting mode based on the game UP THE RIVER.
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Designed a rogue-like adventure game with a strong narrative.
TEAM SIZE
Three full-time designers
DEVELOPMENT DURATION
3 weeks (2021)
TOOLS
Cardboard, toys
MY ROLE
(Game Designer/Artist)
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Designed the narrative and story of the game.
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Designed and iterate the rogue-like related mechanisms.
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Crafted the tabletop game materials.
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Analyzed the gameplay and integrate the game.