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OUT THE TOMB

Rumour has it that inside the mausoleum of the First Qin Emperor, the greatest treasure of all time awaits their discoverer, together with the most treacherous traps. Millions of tomb raiders venture into the tomb, yet none of them return alive. Daring, adventurous, greedy as a gannet, you and your rivals delve into the palace of the dead despite its alleged danger, hunting and gathering the troves left from around 2,500 years ago...

GENRE

​Rogue-like Adventure Table-top Game

PLATFORM

Table-top

DESIGN CHALLENGE

  1. Create an interesting mode based on the game UP THE RIVER.

  2. Designed a rogue-like adventure game with a strong narrative.

 

TEAM SIZE

Three full-time designers

DEVELOPMENT DURATION

3 weeks (2021)

 

TOOLS

Cardboard, toys

MY ROLE

(Game Designer/Artist)

  • Designed the narrative and story of the game.

  • Designed and iterate the rogue-like related mechanisms.

  • Crafted the tabletop game materials.

  • Analyzed the gameplay and integrate the game.

PLAYTEST PHOTOS

DESIGN PROCESS

From defining the experience goal, we made several prototypes and tested them with players. Then found out the problems in the playtest and keep iterating on the prototype.

 

For More Details

Rulebook - HERE

Playtest Analysis - HERE

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