UNRAVEL
Unravel is a toy-like game about creating or destroying beings by massaging a volcano. To let there be or not, is that the question? Before answering, however, please message the volcano.

DESIGN CHALLENGE
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Create a expericen more like a toy and exhibition installation.
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Design a responsive feedback system of volcano to player input.
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Create intuitive emotion transitions of different status of volcano.
TEAM SIZE
5 team member in total, 2 focus on design and development, 2 focus on art and animations, 1 composer.
DEVELOPMENT DURATION
2 month (2022)
TOOLS
Unity, C#, Hand-drawing, Adobe AE
MY ROLE
(Game Designer/Producer)
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Designed the core massage input system .
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Designed the volcano emotion feedback system responding to player's input.
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Designed the events and content of creatures system.
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Created and matain the design docs.
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Iterated massage and volcano feedback system.
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Managed the production schedule and meetings.
SCREENSHOTS
Trailer
DESIGN PROCESS
Create a interactive installation experience.
In this project, we trying to create a experience of massaging a volcano and making the project more like a interactive toy.