ONE YEAR
One year is a co-op role-playing adventure game that is created as an anniversary for a couple's relationship. The characters and levels are based on the designer's real stories in daily life but in an interactive and poetic way.

DESIGN CHALLENGE
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First-time design and develop an indie game by one person.
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Control the scope, prioritize the task to finish the game in relatively high quality in one month.
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Transfer daily life into story chapters and game levels.
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Design co-op mechanism in all levels of gameplay.
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Design the emotions in levels that are similar to the stories in the real life.
TEAM SIZE
Solo part-time
DEVELOPMENT DURATION
1 month (2020)
TOOLS
Godot Engine, GDscript, Aesprite, Photoshop, Trello, Bfxr
MY ROLE
(Game Designer/Artist/Writer)
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Created the storyboard based on the stories in one year of real life.
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Designed levels with unique mechanisms, environments, and emotions based on the story chapters
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Created 3 pixel art characters with animations including walk, attack, jump, etc.
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Coded character controller, different enemies' behavior, and puzzles.
SCREENSHOTS
NO CONMMENTS WALKTHROUGH
DESIGN PROCESS
An interactive journal for a couple's memory.
From story idea, and player experience goal to level design, emotion arc, characters design to a playful co-op game with 10 levels.